Angry Team Galactic boss man with his giant head and little grumpy frown was a treat to behold. The presentation made me care about the characters in the story, at least a little bit. You see Team Galactic’s boss become increasingly power-drunk towards the climax of his story, and Professor Rowan and Dawn react to frightening events with facial expressions which, whilst far from cinematic, do exactly what they need to do.
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Despite the cutesy style, it really did add personality to the characters in the story. The whole feel of the game felt like a step back from the 3D Wild Area of the newer Pokémon games and not nearly enough of a step forward from the pixel art of the originals. The giant heads on the characters just felt silly to me, and compared to both the classic pixel-style of the DS titles and the new cartoony vibe of the likes of Sword And Shield, I was far from impressed. I despised the look of the overworld characters in the game from the very first trailer to the moment I booted up the game onward. It’s not really a ‘love it or hate it’ thing either. The art style can’t be ignored when talking about Brilliant Diamond. There should also be an option to decline this kind service for those of us who just want to beat up Team Galactic and evolve our starter into a penguin with a fork on its face. Sure, new players need as much of an introduction as possible, so it’s completely understandable for an NPC to show the way to the first gym. This was further drilled home by control being taken from the player a few times early on in the game. Maybe Brilliant Diamond would change too little and go down in history as a lacklustre attempt to capture the magic of its original. Quality of life tweaks are my favourite thing about modern Pokémon, such as being able to run without having to traipse through a few routes and help the professor. It didn’t last long, but Pokémon games have evolved in recent years in many ways, some positive, some not. This is where Brilliant Diamond started to lose me. 15 years later, I don’t have the patience to walk around without running shoes or sit through tutorials for a game I played to death throughout my childhood. Coronet because I forgot to bring a Pokémon with Rock Climb with me.Īt the start of the game, I began to feel the inconveniences of gaming back in 2006. It’s the carefree days of youth I miss, not trudging back and forth through Mt. I can freely admit these days that the games are far from perfect. It’s impossible to divorce the feeling from the experience. The first time my Piplup and I stepped out of Twinleaf Town for an adventure with that annoying blond kid who kept bumping into me was special.
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Pokémon Brilliant Diamond isn’t the remake many expected.